Void gains a chance to bash an enemy, dealing bonus damage and stunning them for 1 second, or 2 against non-hero units. It can be a great spells to use at the end of Chronosphere, as it will keep enemies disabled for even longer, allowing you to chase them down more easily. However, due to the nature of the spell, it is usually best to leave this spell for the mid game, as you are unlikely to engage in many team-fights in the early game. This is a great team-fight spell, as it can prevent enemies from fighting back for a significant period. ![]() Void locks the cooldowns of all nearby enemies for several seconds, slowing their movement speed by 14% for each cooldown frozen. Be careful about using Time Walk to initiate onto an enemy, as you won’t be able to use it for 6 seconds, during which time the enemy team could counter-initiate your jump and kill you. Otherwise, if you have a mostly uncontested lane, it may be better to max Time Walk after Time Lock. If you’re taking a lot of harass damage in your lane, then it will help you to sustain yourself in the early game. It provides Void with a lot of potential utility, as he can use it both offensively, to reach fleeing enemies, or defensively, to reach a safer place or to heal up any lost health. This spell is usually maxed either first or secondly depending on how much you need it in your lane. Although it does not disjoint projectiles, you can effectively leap into them to negate their effects. While he leaps, he is invulnerable to all damage and spell effects. Void jumps to the target point and also restores any health lost in the past 2 seconds. Read Also: Dota 2 Ranks Complete Faceless Void Spell guide Time Walk Overall, Void is a very potent hero who can be hard to kill and can out-carry most carries in the game. ![]() His skill and item builds are very flexible, which allows him to adapt to whatever situation he is in. Time Dilation offers a large amount of team-fighting potential, as enemies may not be able to use their spells for a longer time and may be significantly slowed. The 25% Backtrack can make him even harder to bring down, especially if he gets lucky with dodging large nukes and the extra Chronosphere AoE makes it even easier for him to disable his enemies. The Bash from Time Lock and the AoE disable of Chronosphere make Void one of the strongest 1 vs 1 heroes in the entire game, as it almost guarantees him several seconds to attack his enemies unhindered.Īt level 25, he becomes incredibly strong whichever talent he chooses. The low cooldown of max level Time Walk allows him to chase, flee and survive engagements with ease. Faceless Void is a very strong safe-lane carry who excels in team-fights and staying alive.
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